Photogrammetry - early experiments
A large rock located by a riverbank.
I ended up with some issues (a grid pattern) which I believe is due to some settings I plugged into the software.

A large rock located by a riverbank.
I ended up with some issues (a grid pattern) which I believe is due to some settings I plugged into the software.

Two trees located by a river.
The left hand tree was constructed from a significantly larger photo set than the tree on the right.

Two trees located by a river.
The left hand tree was constructed from a significantly larger photo set than the tree on the right.

A curb and a utilities manhole cover. The manhole cover was captured in full sun. Not ideal.

A curb and a utilities manhole cover. The manhole cover was captured in full sun. Not ideal.

This is the result of the first batch of scans I processed. The scene containing these assets has approximately 74million polys...

This is the result of the first batch of scans I processed. The scene containing these assets has approximately 74million polys...

The grey mesh shows the detail captured directly by the photogrammetry process.

The grey mesh shows the detail captured directly by the photogrammetry process.

Photogrammetry - early experiments

All objects were photographed by myself. Processed in Agisoft Metashape. Rendered in Vray using a simple sky/sun setup.
I was mostly using a Samsung Galaxy S9+ however, I've found that the sharpening filter present in the galaxy results in poor quality textures.
DLSR is the better option by far. But it's all good practice.
Photo sets range from less than 50 to around 200.
These assets are for demonstration purposes only, no clean-up has taken place and materials don't involve anything beyond a simple colour to bump.
The next step is to capture another subject (using a DSLR) and follow the workflow through to a completed low poly asset with PBR maps.

More artwork