Andrew Mabey
Andrew Mabey
Digital Artist
Perth, Australia

About

I am a digital artist with experience in architectural rendering, animated flythroughs, corporate training and internal promotional material, video editing, motion graphics and virtual and augmented reality applications.

Mid level experience in 3d modelling, lighting, rendering, and compositing, basic animation.

Skills

CompositingMotion GraphicsRendering3D Animation3D Modeling3D VisualizationLightingTexturingArchitectural Visualization3D ScanningVideo EditingMaterialsPhotogrammetryPost-production

Software proficiency

After Effects
After Effects
3ds Max
3ds Max
Premiere
Premiere
V-Ray
V-Ray
Photoshop
Photoshop
Blender
Blender
Forest Pack
Forest Pack
RailClone
RailClone
GrowFX
GrowFX
Anima
Anima
Metashape
Metashape

Reel

Productions

    • Commercial / Advertisement
      Garden City Shopping Center Flythrough
    • Year
      2017
    • Role
      Digital Artist; 3d Modelling, Editing, Compositing, Audio, Motion Graphics Art, Additional Lighting
    • Company
      Viewport
    • Commercial / Advertisement
      Karrinyup Shopping Centre Flythrough - Phase 2
    • Year
      2017
    • Role
      Digital Artist; 3d Modelling, Editing, Compositing, Audio, Motion Graphics Art, Additional Lighting
    • Company
      Viewport
    • Commercial / Advertisement
      West Coast Institute of Training Cinema Advertisement
    • Year
      2012
    • Role
      3d Modelling, Editing, Compositing, Motion Graphics Art
    • Company
      West Coast Institute of Training
    • Commercial / Advertisement
      Department of Transport Keep Perth Moving
    • Year
      2014
    • Role
      Second half (1:00 onwards) 2D Animation (Non-Character Based), Edit, Grade
    • Company
      West Coast Institute of Training

Experience

  • Digital Artist & Lead Editor at Viewport
    Australia
    May 2017 - June 2019

    My duties included 3d modeling, import and processing of models from clients, set dressing, camera layout, rendering, occasional lighting, occasional materials, compositing, editing, motion graphics, client liaison and more.

    I was also tasked with assisting in the generation of assets for realtime applications (AR and VR) and the pre-rendering of 360 stereoscopic video for Virtual Reality applications.

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