


My first foray into capturing textures for multi texture tile purposes.
23 individual Red brick tiles + one grout map for use with MultiTexture. All in .jpg format.
May not hold up to extreme close up renders due to softening towards brick edges (please see example image).
The 23 source bricks are, on average, 23cm x 7.5cm.
Bricks were captured on a Canon 60D using cross polarized light and a 50mm prime lens.
Colours were calibrated using an X-Rite ColorChecker pro.
The MultiTexture Map plugin can be purchased from cg-source.com (paid - no affiliation)
The BerconTile plugin can be found here https://github.com/Bercon/BerconMaps/tree/master/src/DLL (free)
Example 3ds max files (2016 & 2019) have been provided. This is simply intended as a starting off point.
Corona renderer. The setup would be similar for a vray scene.